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IBM Common User Access Samples
IBM Common User Access Samples 1987
These are some sample programs from a disk that accompanies one of IBMs
earlier Common User Access documents, "IBM Systems Application Architecture:
Common User Access: Panel Design and User Interaction, Document SC26-4351-0,
1987" (Not currently known to be on the web)
IBM's "Common User Access" was a set of specifications designed jointly
with Microsoft as a guideline for a standardized user interface across
a wide variety of software products, both for the PC and IBM mainframes.
This sample program system contains sort of a guided tour through several
mockup programs implemented using the CUA defined interface. This revision
was released in 1987, about the same time as Microsoft Windows 2, and has
some visual similarities. Some of the similarities remain in current Windows
products. Of course, quite a bit is reminiscent of the 1983 Apple Lisa
and 1984 Apple Macintosh.
Later revisions of this specification were released, however after the
IBM-Microsoft breakup they became increasingly irrelevant.
If you wish to try the sample program yourself, you can download it
here: IBM CUA Samples Diskette
1.0.zip
The mockups and the application itself are rather crude. It can display
using EGA graphics, CGA graphics, or text-only terminal mode. Therefore
the interface elements scale to the lowest common denominator. The mouse
cursor is buggy, wrapping around the side of the screen.
The terminology is a little different here. Each screen is referred
to as a "panel". In these samples, the primary application panel is not
windowed or multi-tasking, similar to a typical DOS program.
"Action Bar" refers to the menu bar at the top of the screen.
"Panel body" is the term for the main content.
"Pop-up" is content or dialog that appears in a window over the Panel.
"Scroll Bar" - Similar to a modern scroll bar, it is an area with a
draggable visually "raised" bar in the middle, somewhat proportional to
the scrollable area. The single arrow on each end is supposed to allow
scrolling a single line, while the double arrow scrolls multiple lines.
"Function Key Area" is the bar at the bottom listing currently applicable
function keys. You can use the mouse to click on these like "softkeys"
(a term used elsewhere)..
Remember, the keyboard is king. Toy touch screen users will be smacked
upside the head with an IBM Model M clicky keyboard. Voice users will have
the same Model M shoved down their throat.
The first demonstration, is how to use the "Action Bar".
It behaves like a fairly typical drop down menu. Keyboard usage requires
you to press F10, and then the underlined letter or arrow keys. There are
no "Alt" hotkeys. Escape closes the drop down.
Then it demonstrates how to use the "Panel Body", which is specific
to an application.
The final part of a "panel" is the Function Key Area. The program demonstrates
the ability to change or hide the function key area.
These are the key assignments:
F1 Get help for field or item or get help on
help from help panel
F2 Get help for panel from help panel or from help
pull-down in action bar
F3 Exit current level of program (leave help,
return to main menu, end program)
F4 See list of alternatives for entry field
F5 Update content of panel
F6 Move selection cursor between panel body
and function key area
F7 Scroll backward (up)
F8 Scroll forward (down)
F9 Display instructions for samples / See key assignments
F10 Move selection cursor between panel body and
action bar
F11 See index of help panels
Enter Process panel or action
bar selection, or continue
Esc Cancel panel (back up
one panel)
Page Up Scroll backward
Page Down Scroll forward
Shift+F1 Switch to another form of function key area
- short, long, no display
A few of these are still present in some Windows applications: F1 launches
help, F5 refreshes content, F6 moves selection between window body and
URL bar, F10 sets focus on a window's menu. F3 was used to exit Windows
setup.
The next demonstration is a list of "Panel Types". These are screen
layouts that you might see when a program starts, or non-windowed dialog.
"Single choice, numbered list" - a simple numbed list like many DOS
menus.
"Multiple choice, check boxes" - a similar menu, but you may select
more than one option.
"Extended choice" - This is a selectable list, where space toggles
multiple selections.
And finally, "Text Choice" - Text boxes in which you may enter anything.
Pressing tab moves to next field.
While the idea of using an entire screen or application window as a
menu is not too common in a windowed environment (probably made a comeback
on mobile crap), these demonstrate the use of checkboxes, radio buttons,
and text boxes.
Next, it attempts to describe the use of color pallets in a CUA application.
The demonstration is a little confusing but it points out:
- Main panel content color.
- Emphasis colors for action menu items.
- Different colors for the help window.
It seems to suggest that overlapping pop-up windows should have alternating
colors, as shown above.
It also demonstrates some more complicated pop-up dialogs.
The dialogs in these samples do not use graphical buttons or windowing
controls. This is likely because these represent both GUI and text-based
applications.
The sample programs also implement an example help system. It has an
index, multiple topics, and scrollable content.
Notice that the help window appears as if it should be movable or resizable.
However this mock-up does not implement any windowing control..
The system defines three different kind of pop-up.
The first is a "Notification" pop-up. On a color display, this appears
white.
The second is a "Warning" popup.
On a color display, this appears yellow.
The third is a "Critical" popup.
On a color display, this appears red.
The only visible difference seems to be the color. In monochrome CGA
mode, they look the same. Because these samples are text oriented, they
do not use graphical icons.
Regardless of how the popup windows are styled, the classifications
are important. A specific application environment could chose to use other
output (such as sounds, icons, or dialog titles) or user input handling,
but it should be consistent for each class.
After the walk through, the software includes two additional mock-up
applications that you may explore freely. A "Hotel Selector" database,
and a "Personal Address Book".
However, these applications don't really demonstrate the best behaviors.
For example, the address book will open a pop-up window for every name
you select.
If you start the CUA sample program in terminal mode, you can see why
there are minimal graphics.
In this mode, the entire user interface is text-based, and does not
use the mouse.
The keyboard usage is bizarre as it requires using the control key instead
of "Enter", and "F12" instead of Escape. In this mode the "/" key is required
for making selections. Terminal mode also simulates the response delays
one might see on a real IBM terminal product.
And exiting the program with a CUA pop-up selection box.
Although the samples are rather crude, they demonstrate some of the
basic Common User Access elements. It would be nice if the original related
document could be dug up. A few of the later (~1991) documents are available
on the web.
They don't demonstrate embedded advertising, automatic eye socket raping,
hypnotic scrolling, or user habit tracking, so they they clearly are not
current. :P
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