This table lists parameters that are passed to the PlaySound (1A024) function. Most of them start playing sound effects or music tracks, but some are special commands to the sound engine. All of their numbers are hexadecimal.
Value | Description |
---|---|
F8 | Silence used at AD84; should be investigated |
5F8 | Silence used at A542; should be investigated |
F9 | Sound engine initialization command |
FC | Walking |
1FC | Nothing (unused) |
2FC | Gunshot |
3FC | Reload |
4FC | Out of ammo |
5FC | Heart? |
6FC | Key |
7FC | Nothing (unused) |
8FC | Coup de grace |
9FC | Door |
AFC | Monster walking A |
BFC | Monster walking A (louder) |
CFC | Monster walking A (loudest) |
DFC | Monster walking B |
EFC | Monster walking B (louder) |
FFC | Monster walking B (loudest) |
10FC | Monster walking, left speaker only |
11FC | Monster walking, left speaker only (louder) |
12FC | Monster walking, left speaker only (loudest) |
13FC | Monster walking, right speaker only |
14FC | Monster walking, right speaker only (louder) |
15FC | Monster walking, right speaker only (loudest) |
16FC | Monster noise |
17FC | Monster noise (louder) |
18FC | Monster noise (loudest) |
19FC to 1BFC | My notes say it's a left speaker-only monster sound, but that can't be right. |
1CFC | Monster noise, left speaker only |
1DFC | Monster noise, left speaker only (louder) |
1EFC | Monster noise, left speaker only (loudest) |
1FFC | Monster noise, right speaker only |
20FC | Monster noise, right speaker only (louder) |
21FC | Monster noise, right speaker only (loudest) |
22FC | Monster attack |
23FC | Monster pain |
24FC | Monster death |
25FC to 30FC | Nothing (unused) |
31FC | Whoosh (unused); see main page |
32FC | MWall being broken |
33FC | Lightning flash + thunder |
34FC | ? |
35FC | A low tone (unused); see main page |
36FC | White noise (unused); see main page |
37FC | A quiet low tone |
38FC | I'Max whoosh |
39FC | I'Max beep |
3AFC+ | Nothing? |
FD | Unknown command; used at 18CCC |
FE | Turns off music |
1FE | Outside intro/password entry music |
2FE | Inside intro (DEMO playback) music |
3FE | Level music A |
4FE | Level music B (used in ROPE) |
5FE | Intense level music |
6FE | Unused; see main page |
7FE | Intermission music |
8FE | Game over music |
9FE | Credits roll music |
AFE | Ending A soundtrack |
BFE | Level music C |
FFE | Title screen music |